Course catalog

Doc samples switch between typescript on this static preview. Version label: 2026.05.

Indie PC Production Blueprint cover
Pre-Production

Indie PC Production Blueprint

Turn a fuzzy idea into a milestone-backed production plan for a desktop-first game.

KRW 420,000
Gameplay Systems Loop Lab cover
Gameplay Systems

Gameplay Systems Loop Lab

Prototype, measure feel, and iterate loops without drowning in feature creep.

KRW 580,000
Art Pipeline for Ship Week cover
Art Pipeline

Art Pipeline for Ship Week

Keep art throughput predictable when content volume spikes near submission.

KRW 490,000
Steam Launch Readiness Sprint cover
Steam Launch

Steam Launch Readiness Sprint

Page copy, capsule clarity, patch notes tone, and build hygiene for a storefront debut.

KRW 620,000
Remote Team Rituals for Small Crews cover
Team Management

Remote Team Rituals for Small Crews

Async-friendly rituals that keep decisions moving without endless meetings.

KRW 360,000
Milestone Truth Box Workshop cover
Pre-Production

Milestone Truth Box Workshop

Stress-test milestones before they collapse under real production noise.

KRW 320,000
Physics Feel Bootcamp (PC) cover
Gameplay Systems

Physics Feel Bootcamp (PC)

Tune collision, inertia, and camera coupling for desktop playtests.

KRW 710,000
Shader & Skinning Clinic cover
Art Pipeline

Shader & Skinning Clinic

Untangle material and skinning issues before they poison the art pass.

KRW 540,000
Post-Launch Ops Clinic cover
Steam Launch

Post-Launch Ops Clinic

Keep patches disciplined after release without burning out the crew.

KRW 1,480,000

Filters & scope

Skill level, course format, mentor access, project stage, and duration map to each course record. Use search to narrow the catalog; advanced faceted filters can live in your internal portal when wired to a backend.

Formats

Cohort, clinic, sprint, and lab formats carry different mentor densities. Detail pages spell out what is intentionally excluded so expectations stay grounded.