Art Pipeline
Shader & Skinning Clinic
You trace typical shader pitfalls, skinning export errors, and batch breaks with a calm, checklist-driven approach. Expect collaborative debugging stories rather than black-magic tricks.
KRW 540,000 · informational only on this static site
Request syllabus by email
Features
- Skinning export checklist
- Material variant budgeting
- Lightmap seam triage order
- Shader graph readability rules
- Fallback material strategy
- Team-friendly repro capture steps
- Performance snapshot comparison grid
Outcomes
- A clinic-ready checklist for exports
- Fewer mysterious material regressions
- Shared repro capture habit
Mentor of record
Sora Han
Technical production coach with background in stylized PC environments.
FAQ
Custom engine?
Principles still apply; mentor feedback stays conceptual if we cannot run your toolchain.
VFX heavy?
Particle systems are touched lightly; focus is materials and skinning.
Not included?
Houdini pipeline deep dives are not covered.
Experience notes
-
“Shader graph readability rules helped our junior tech artist onboard without breaking builds.”