Art Pipeline

Shader & Skinning Clinic

3 weeks · clinic blocks · Clinic

You trace typical shader pitfalls, skinning export errors, and batch breaks with a calm, checklist-driven approach. Expect collaborative debugging stories rather than black-magic tricks.

KRW 540,000 · informational only on this static site

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Shader & Skinning Clinic cover

Features

  • Skinning export checklist
  • Material variant budgeting
  • Lightmap seam triage order
  • Shader graph readability rules
  • Fallback material strategy
  • Team-friendly repro capture steps
  • Performance snapshot comparison grid

Outcomes

  • A clinic-ready checklist for exports
  • Fewer mysterious material regressions
  • Shared repro capture habit
Sora Han, mentor

Mentor of record

Sora Han

Technical production coach with background in stylized PC environments.

FAQ

Custom engine?

Principles still apply; mentor feedback stays conceptual if we cannot run your toolchain.

VFX heavy?

Particle systems are touched lightly; focus is materials and skinning.

Not included?

Houdini pipeline deep dives are not covered.

Experience notes

  • “Shader graph readability rules helped our junior tech artist onboard without breaking builds.”

    — Kai